Brawl - Donkey Kong - Action - 0x131
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- ChangeSubactionRestartFrame(SpecialLwLoop)
- CreateInterrupt { interrupt_id: None, action: 0x131, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableActionTransition))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x132, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CallEveryFrame { thread_id: 9, script: 0x1cee8 }
Exit Script